MECCHA ROGUE: ARG-Chronik

Wann kam was? Automatisch aus den Beobachtungen des Meccawatch erstellt. Zeiten in deutscher Zeit. Stand: 23.10.2026 15:30.

Spoiler-Warnung. Die Chronik enthält alles, was auf den Seiten neu aufgetaucht ist, auch Rätseltexte und Belohnungs-Codes.
20/20Cards bekannt
43Ereignisse
02.09.2026Beobachtet seit
22.10. 20:00Letzte Änderung

Kurzfassung

Von Hand geschrieben, Stand 23.10.2026. Alles darunter wird automatisch aktualisiert.

02.09.
Beginn der Beobachtung. Hauptseite, /covenant.html, /register.html und /submit-art.html sind online, Card 01 (Audio und Bilder) ist schon da, die Signale 01 bis 10 und 12 bis 17 stehen als versteckte Kommentare im Quelltext.
03.09. bis 03.10.
Die Cards 02 bis 18 erscheinen im Abstand weniger Tage. Am 17.09. wird das Augen-Rätsel von Card 09 an einem Abend mehrfach verändert.
12.09. und 26.09.
Ein Collectibles-Zähler wird sichtbar: erst „0 / 20 · COMING SOON“, ab dem 26.09. „COLLECTIBLES RELEASED“ mit 11 von 000.
03.10. bis 05.10.
Die Hauptseite kippt ins Horror-Thema (neue Texte wie „we are inside“ und „you will die“, am 05.10. der Seitentitel „MECCHA HORROR“). Am 05.10. kommt die neue Seite /deeper.html dazu.
06.10. bis 14.10.
Card 19 erscheint, dazu Zähler wie „CARD 12 (0/15)“. Sie steigen ab dem 10.10. Bei 15/15 erscheinen „FEAR REWARD“-Einträge (Card 12 am 13.10., Card 13 am 14.10.).
18.10.
Card 20 erscheint: „THE ANSWERS TO OUR FUTURE LIE WITHIN OUR PAST“. Außerdem leitet ein neues Skript Besucher der Netlify-Adresse samt Spielstand (localStorage) auf mecchahorror.com um.
22.10.
„SIGNAL 17 IS NEAR“ und eine Einladung: „UPPER MANAGEMENT HARVEST PARTY OCTOBER 23RD, 2026 23:59 CEST“, nur auf Einladung.

Cards

Nr.Erschienen (MEZ/MESZ)Text auf der SeiteDateien
0102.09.2026 23:26[/media/4379e88b023ef119.wav]3e07d2.jpg, 4379e88b023ef119.wav, 9b41c7.jpg
0203.09.2026 18:15[𝐎𝐈𝐋𝐈M𝐓E𝐒SOL𝐀𝐖K𝐈𝐓𝐈NOONN𝐂UHG𝐈𝐈S𝐓TTSI𝐖AETNNASHSIERN𝐕HRTECOOOIDCETEOETI𝐕𝐐REHT] [O _ _ V _ _ _ _ I _ T _ _ V _ _ _ I _ L _ _ _. I _ A _ _ _ T _ _ S _ _ _ Q _ _ _ _ _ _ _ I _ T _ _ W _ _ _ _ C _ _ _ _. I _ _ _ _ _ _ _ W _ _ _ I _.]–
0305.09.2026 23:40[VM𝐑O𝐄VMIM𝐑𝐄IRRA𝐖P𝐆H𝐄𝐓AORIIREE𝐍VI𝐘𝐒WR𝐓E𝐔NEEE𝐒AEBUHTRYLANEPI𝐒NLSTIOYMNESEOENO] [_ _ _ R _ _ _ T _ _ _ _ _ _ S _ _ _ _ E. _ _ _ _ Y _ _ _ _ _ N _ _ U _ _ _ E _ _ _ _ _ _ S _ _ _ _ E, _ _ _ _ _ _ _ _ G _ _ _ _ R _ _ _ _ _ T _ S _ _ W.] [/media/_______________.mp4]–
0407.09.2026 18:00[COUNT YOUR ALPHABET] [/media/_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _.htm]–
0507.09.2026 18:00[ᛏᚺᛖ ᚹᛖᛁᚷᚺᛏ ᛟᚠ ᛊᛟᚢᚾᛞ] [/media/__________________________________________________________________.htm] [HAVE YOUR EARS ALREADY FORGOTTEN?]–
0608.09.2026 20:25[Ի ՄԷՋ ՁԱՅՆԻՑ ԺԱՄԱՆԱԿԻ]–
0711.09.2026 18:35[SEND US THE CREDENTIALS]–
0814.09.2026 13:35[/covenant.html] [THEY DO NOT FOLLOW THE RULES OF YOUR REALITY. UNCOVER THEIR SECRET WITH THE WORD THAT THEY FEAR]–
0917.09.2026 21:05[👁 👁 . . . . . . . = ?]–
1022.09.2026 21:05
INNOVATION CREATES NOISE.
NOISE ATTRACTS ATTENTION.
THE MACHINE YOU BUILT IN 1957 WAS LOUD.
WHAT ARGUS DID IN 1990 WAS DEAFENING.
TO UNDERSTAND 1990, YOU MUST FIRST FIND WHAT MADE THEM LISTEN IN 1957.
DO YOU REMEMBER THE MACHINE?
[_ _ _ - _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _.htm]
–
1125.09.2026 09:40(NOT COMPATIBLE WITH MOBILE) ORIGIN OF Q-271 [_=_.htm]–
1225.09.2026 15:35(NOT COMPATIBLE WITH MOBILE) HE WHO SAID: _ I _ _ _ A _ _ N _ _ B _ _ _ _ _ R _ _ _ _ _ _ _ _ _ W _ _ _ _ _ U _ I _ _ U _ _ B _ _ _ V _ _ _ _ _ W _ _ _ _ (VISUAL HAZARD WARNING: FLASHING LIGHTS AND RAPID IMAGE SEQUENCES. AUDIO IS RECOMMENDED)–
1325.09.2026 19:10(NOT COMPATIBLE WITH MOBILE) WITHIN THE 9 LIES A MIRROR [_ _ _ _ _ _ _ _ _ _ _.htm] (VISUAL HAZARD WARNING: FLASHING LIGHTS AND RAPID IMAGE SEQUENCES. AUDIO IS RECOMMENDED)–
1426.09.2026 00:00(MOBILE ACCESS NOT RECOMMENDED) YOU HAVE ALREADY SEEN WHAT MUST BE ACHIEVED TO SEE THROUGH ANOTHER MIND. DO YOU REMEMBER THE IMAGE? [_ _ _ _ - _ _.htm]–
1528.09.2026 22:55YOU ARE FURTHER THAN YOU THINK
[training.htm]
(PHOTOSENSITIVITY WARNING: CONTAINS FLASHING LIGHTS AND FEAR)
(MOBILE IMMERSIVE USERS WILL RECEIVE ADDITIONAL UPGRADES IN FUTURE CARDS)
(HIGHLY UNSTABLE BUILD: REPORT ANY PAIN AND SUFFERING EXPERIENCED)
TIP: FOR BEST MOBILE EXPERIENCE, GO TO https://‹Adresse›/media/training.htm, THEN CLICK THE SHARE ICON AND CLICK ADD TO HOME SCREEN. GOOD LUCK.
training.htm
1629.09.2026 22:10STOP SLOWING DOWN
[training1.htm]
(PHOTOSENSITIVITY WARNING: CONTAINS FLASHING LIGHTS AND FEAR)
(HIGHLY UNSTABLE BUILD: REPORT ANY PAIN AND SUFFERING EXPERIENCED)
TIP: FOR BEST EXPERIENCE, USE KEYBOARD AND MOUSE. ON MOBILE, GO TO https://‹Adresse›/media/training1.htm
training1.htm
1702.10.2026 21:25FACES OF THE DAMNED [_ _ _ _ _ _ _ _.htm]–
1804.10.2026 00:15YOUR ANGER FEEDS US [frustrationharvester.htm]frustrationharvester.htm
1906.10.2026 14:20SUBMIT YOUR FEAR GAMEPLAY OR WE WILL MAKE THE NEXT CARD IMPOSSIBLE [fearharvester.htm]
YOUR HARVESTED FEAR WILL PROVIDE YOU WITH REWARDS
fearharvester.htm
2018.10.2026 22:50THE ANSWERS TO OUR FUTURE LIE WITHIN OUR PAST [nowyouarestartingtoremember.htm]
(PHOTOSENSITIVITY WARNING: CONTAINS FLASHING LIGHTS AND FEAR)
SIGNAL 17 IS NEAR
UPPER MANAGEMENT HARVEST PARTY OCTOBER 23RD, 2026 23:59 CEST
INVITE ONLY BASIS
nowyouarestartingtoremember.htm

Signale

Alle gefundenen Signale standen schon bei der ersten Aufnahme am 02.09.2026 im Quelltext.

Nr.VerfahrenRohtext
01CAESAR. KEY: CLEARANCEE.V.K.Y.W. hmh rsx orsa ai aivi fipsa xliq.
02THE ALPHABET, MIRROREDGsv yfrowrmt dzh hvxfivw yvuliv gsv uznrorvh dviv rmulinvw.
03ROTATE THIRTEENGur N.E.T.H.F. ohvyqvat vf sne sebz rzcgl.
04TURN BACK, THEN SIXTY FOURLnRpeGUgbmEgZm8gZWNuZWRpdmUgb04gLnlydG5lIGRlY3JvZiBmbyBzbmdpcyBvTg==
05THE GAP IS NOT EMPTY. ZERO WIDTH: 200B IS 0, 200C IS 1>​‌​‌​‌​​​‌‌​‌​​​​‌‌​​‌​‌​‌‌‌‌​​‌​​‌​​​​​​‌‌​​​​‌​‌‌​‌‌​​​‌‌​‌‌​​​​‌​​​​​​‌‌‌​‌‌​​‌‌​​​​‌​‌‌​‌‌‌​​‌‌​‌​​‌​‌‌‌​​‌‌​‌‌​‌​​​​‌‌​​‌​‌​‌‌​​‌​​​​‌​​​​​​‌‌​​‌‌​​‌‌‌​​‌​​‌‌​‌‌‌‌​‌‌​‌‌​‌​​‌​​​​​​‌‌‌​‌​​​‌‌​‌​​​​‌‌​​‌​‌​​‌​​​​​​‌‌​​​‌​​‌‌‌​‌​‌​‌‌​‌​​‌​‌‌​‌‌​​​‌‌​​‌​​​‌‌​‌​​‌​‌‌​‌‌‌​​‌‌​​‌‌‌​​‌​‌‌‌​​​‌​​​​​​‌…
06XOR. KEY: 137C6 E7 E5 F0 A9 E6 E7 EC A9 E8 EA FD E0 FF E8 FD EC ED A9 FD E1 EC A9 EA E6 E7 FA E6 E5 EC A9 EA E6 FB FB EC EA FD E5 F0 A7
07VIGENERE. KEY: WHO WATCHED WITH ONE HUNDRED EYESWe ysum mfhteirmmgcs scg rsm xn rjtkc jdoz.
08PART 2 OF 3IHBsYW4gZXh0ZW5kcyBiZXlvbg==
108 BITS TO A BRICK, 16 BRICKS TO A COURSE
12VIGENERE. KEY: THE PROJECTVvlmi tntxkqptrxvqr dsnee frhsts alvme espglrk anu vgebmiiq.
13VIGENERE. KEY: THE DOCTORIhvq brws mfjs fmqjvuhf.
14XOR. KEY: THE DAY IT BEGAN AND ENDED, FOUR DIGITS64 5B 54 4D 10 5E 50 50 55 13 45 5C 55 13 5E 40 58 56 43 47 10 44 50 40 53 5B 1F
15HEXADECIMAL54 68 65 72 65 20 69 73 20 61 20 77 6F 72 6C 64 20 62 65 79 6F 6E 64 20 79 6F 75 72 20 73 63 72 65 65 6E 2E
16SIXTY FOURVGhpcyBpcyBub3QgYSBnYW1lLg==
17NOT YET ARRIVEDU0lYVEVFTiBTSUdOQUxTIENST1NTRUQuIE9ORSBESUQgTk9ULiBUSEUgU0VWRU5URUVOVEggSVMgU1RJTEwgSU4gVFJBTlNJVCBGUk9NIFRIRSBPVEhFUiBTSURFLiBXSE9FVkVSIERFQ0lQSEVSUyBJVCBGSVJTVCBNQVkgQkUgQU1PTkcgVEhFIEZJUlNUIFRPIERFU0NFTkQu

Nicht im Quelltext gefunden: Signal 09, 11.

Chronik

Pro Ereignis stehen nur die neu hinzugekommenen Zeilen. Umsortierungen und Zufallszeichen der Seite sind herausgefiltert.

02.09. (2)03.09. (2)05.09. (1)06.09. (3)07.09. (1)08.09. (1)10.09. (1)11.09. (1)12.09. (1)14.09. (1)17.09. (4)22.09. (1)25.09. (3)26.09. (2)28.09. (1)29.09. (1)02.10. (1)03.10. (1)04.10. (1)05.10. (3)06.10. (2)10.10. (1)11.10. (1)12.10. (1)13.10. (3)14.10. (1)18.10. (1)22.10. (1)

Mittwoch, 2. September 2026

23:26
Card 01/20Datei: 3e07d2.jpg (Card 01)Datei: 4379e88b023ef119.wav (Card 01)Datei: 8f3a2b.jpgDatei: 9b41c7.jpg (Card 01)Datei: c19d4e.mp4Neue Seite: /covenant.htmlNeue Seite: /

Card 01: [/media/4379e88b023ef119.wav]

23:33
Neue Seite: /covenantNeue Seite: /register.htmlNeue Seite: /submit-art.html

Donnerstag, 3. September 2026

18:15
Card 02/20Neuer Inhalt

Card 02: [𝐎𝐈𝐋𝐈M𝐓E𝐒SOL𝐀𝐖K𝐈𝐓𝐈NOONN𝐂UHG𝐈𝐈S𝐓TTSI𝐖AETNNASHSIERN𝐕HRTECOOOIDCETEOETI𝐕𝐐REHT] [O _ _ V _ _ _ _ I _ T _ _ V _ _ _ I _ L _ _ _. I _ A _ _ _ T _ _ S _ _ _ Q _ _ _ _ _ _ _ I _ T _ _ W _ _ _ _ C _ _ _ _. I _ _ _ _ _ _ _ W _ _ _ I _.]

/

  • [CARD 02/20] [𝐎𝐈𝐋𝐈M𝐓E𝐒SOL𝐀𝐖K𝐈𝐓𝐈NOONN𝐂UHG𝐈𝐈S𝐓TTSI𝐖AETNNASHSIERN𝐕HRTECOOOIDCETEOETI𝐕𝐐REHT] [O _ _ V _ _ _ _ I _ T _ _ V _ _ _ I _ L _ _ _. I _ A _ _ _ T _ _ S _ _ _ Q _ _ _ _ _ _ _ I _ T _ _ W _ _ _ _ C _ _ _ _. I _ _ _ _ _ _ _ W _ _ _ I _.]
ASCII-Art und Symbole (19 Zeilen)
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/register.html

Quelltext und Technik (252 Zeilen, die ersten 200 gezeigt)
  • /* THE ANOINTED HALO, ported from Assets/Scripts/AnointedHaloCursor.cs.
  • THIS FILE IS THE ONE MASTER. build_zero.js injects it into every page at
  • that page's EYECUR marker. Never paste a second copy into a page: edit
  • here and rebuild, so all four pages can never drift apart.
  • WHY EVERYTHING LIVES IN THIS ONE BLOCK, AND WHY THE HIDE IS UNCONDITIONAL
  • (owner 2026-09-03): the two encoded pages boot by replacing the whole
  • document, so anything sitting in the original head is destroyed the
  • instant the page wakes up. Only what ships inside the master survives.
  • And a browser repaints the native cursor at a document's first style
  • computation or when the pointer moves, never because a script added a
  • class afterwards. So the rule cannot be gated behind a class: it has to
  • be true in the markup the browser first sees. That is the whole reason
  • the eye is also visible from frame one rather than waiting for a move.
  • Three composited pieces and nothing else. A wrapper that carries the raw
  • pointer position, a gold bloom that is pure radial gradient, and the eye.
  • Per frame the code writes transforms, opacity and a handful of guarded
  • attributes. No filter, no blur, no box shadow, no layout, and no repaint
  • of anything bigger than a 56 by 40 box. */
  • html:not(.eyecur-off), html:not(.eyecur-off) *{cursor:none!important}
  • /* A video draws its controls in shadow DOM, which the universal selector
  • above cannot reach, so the browser kept drawing its own pointing hand
  • over the films. These reach in and kill it. The wrapper rule is belt and
  • braces for whatever else the player decides to draw. */
  • html:not(.eyecur-off) video{cursor:none!important}
  • html:not(.eyecur-off) #vid2wrap, html:not(.eyecur-off) #vid2wrap *{cursor:none!important}
  • html:not(.eyecur-off) video::-webkit-media-controls,
  • html:not(.eyecur-off) video::-webkit-media-controls-enclosure,
  • html:not(.eyecur-off) video::-webkit-media-controls-panel,
  • html:not(.eyecur-off) video::-webkit-media-controls-overlay-play-button,
  • html:not(.eyecur-off) video::-webkit-media-controls-start-playback-button,
  • html:not(.eyecur-off) video::-webkit-media-controls-play-button,
  • html:not(.eyecur-off) video::-webkit-media-controls-timeline,
  • html:not(.eyecur-off) video::-webkit-media-controls-timeline-container,
  • html:not(.eyecur-off) video::-webkit-media-controls-current-time-display,
  • html:not(.eyecur-off) video::-webkit-media-controls-time-remaining-display,
  • html:not(.eyecur-off) video::-webkit-media-controls-mute-button,
  • html:not(.eyecur-off) video::-webkit-media-controls-volume-slider,
  • html:not(.eyecur-off) video::-webkit-media-controls-volume-slider-container,
  • html:not(.eyecur-off) video::-webkit-media-controls-toggle-closed-captions-button,
  • html:not(.eyecur-off) video::-webkit-media-controls-fullscreen-button{cursor:none!important}
  • #eyecur{position:fixed;left:0;top:0;width:0;height:0;z-index:2147483647;
  • pointer-events:none;will-change:transform;opacity:1;transition:opacity .14s linear}
  • /* the pointer left the window entirely: give the machine its arrow back */
  • html.eyecur-off #eyecur{opacity:0}
  • /* THE BLOOM. The gradient reaches zero alpha at its own rim, so the light is
  • feathered the whole way out and there is no hard ring anywhere in it.
  • Only opacity and scale ever animate, so the browser rasterizes this circle
  • once and hands it to the compositor. One layer, no fill work per frame. */
  • #eyecur-bloom{position:absolute;left:-64px;top:-64px;width:128px;height:128px;
  • border-radius:50%;opacity:0;transform:scale(.5);will-change:opacity,transform;
  • background:radial-gradient(closest-side circle,
  • rgba(255,217,138,.42) 0%, rgba(255,217,138,.30) 22%, rgba(255,217,138,.16) 42%,
  • rgba(255,217,138,.07) 60%, rgba(255,217,138,.02) 78%, rgba(255,217,138,0) 100%)}
  • #eyecur-svg{position:absolute;left:-28px;top:-20px;overflow:visible;
  • transform-origin:50% 50%;will-change:transform}
  • <div id="eyecur" aria-hidden="true" style="transform:translate3d(-9999px,-9999px,0)">
  • <div id="eyecur-bloom"></div>
  • <svg id="eyecur-svg" width="56" height="40" viewBox="-28 -20 56 40" focusable="false">
  • <path id="eyecur-lid" d="M -21.00 0 Q 0 -24.08 21.00 0 Q 0 24.08 -21.00 0 Z" fill="none" stroke="#F7F2E6" stroke-width="1.610" stroke-linejoin="round"/>
  • <g id="eyecur-eye">
  • <circle id="eyecur-iris" r="7.00" fill="none" stroke="#F7F2E6" stroke-width="1.260"/>
  • <circle id="eyecur-pupil" r="3.010" fill="#F7F2E6"/>
  • <circle id="eyecur-glint" cx="-2.10" cy="-2.10" r="1.050" fill="#FFE394" opacity=".95"/>
  • </g>
  • </svg>
  • /* LATENCY (owner 2026-09-03): the game eases the WHOLE eye toward the
  • pointer, which reads as glide in a menu and as lag on a cursor you are
  • pointing with. So the socket sits on the raw pointer and only the pupil
  • keeps the easing. The lean is still computed from the same eased step the
  • game uses, so the eye moves exactly as it does in the menu with no delay.
  • THE CLICK: the pupil contracts 2.15 to 1.2 over 0.15s and the lid blinks
  • shut and open over 0.16s, both verbatim from the C# (open is 1 minus 0.94
  • times the smoothstep of a triangle, iris hidden below 0.22 open). It also
  • blinks on its own every 5.5 to 10 seconds.
  • THE HOVER (owner 2026-09-03): over anything clickable the eye swells and
  • lights up, gradually, on its own clock. Three cheap writes carry it: the
  • bloom's opacity and scale, one scale on the svg, and the ivory stroke
  • crossfading to gold in twelve quantized steps, so a smooth ramp costs at
  • most twelve attribute writes instead of one every frame. */
  • var el = document.getElementById("eyecur");
  • var root = document.getElementsByTagName("html")[0];
  • if(!el || !root) return;
  • if(!window.matchMedia || !matchMedia("(pointer:fine)").matches){
  • /* no mouse on this device, so there is nothing to replace. Take the eye
  • out and hand the page back its normal pointer. */
  • root.className += " eyecur-off";
  • if(el.parentNode) el.parentNode.removeChild(el);
  • return;
  • /* a fixed element is contained by ANY transformed ancestor, and these pages
  • transform their wrappers. Sitting straight on body makes the cursor
  • immune to wherever the marker happens to sit in a given page. */
  • if(document.body && el.parentNode !== document.body) document.body.appendChild(el);
  • var bloom = document.getElementById("eyecur-bloom"),
  • svg = document.getElementById("eyecur-svg"),
  • eye = document.getElementById("eyecur-eye"), lid = document.getElementById("eyecur-lid"),
  • iris = document.getElementById("eyecur-iris"), pupil = document.getElementById("eyecur-pupil"),
  • glint = document.getElementById("eyecur-glint");
  • var soft = !matchMedia("(prefers-reduced-motion:reduce)").matches;
  • var K = 1.4, EYEW = 15, EYEH = 8.6, IRISR = 5, PUPILR = 2.15, PUPILCLICK = 1.2;
  • var FOLLOW = 0.3, LEANK = 0.16, LEANMAX = 2.2, STEP = 1000 / 60;
  • var BLINK = 160, RTWEEN = 150, IDLEMIN = 5500, IDLESPAN = 4500;
  • var HOTIN = 210, HOTOUT = 340, HOTSCALE = 0.17, BUCKETS = 12;
  • var W = EYEW * K, H2 = 2 * EYEH * K;
  • var mx = innerWidth / 2, my = innerHeight / 2, ex = mx, ey = my, lx = 0, ly = 0;
  • var acc = 0, last = 0, off = false;
  • var blink = -1, idle = IDLEMIN + Math.random() * IDLESPAN;
  • var rNow = PUPILR, rFrom = PUPILR, rTo = PUPILR, rT = 1;
  • var hotT = 0, hot = 0;
  • var oOpen = -1, oR = -1, oTx = 1e9, oTy = 1e9, oX = 1e9, oY = 1e9, oShown = -1, oH = -1, oB = -1;
  • function ss(x){ return x * x * (3 - 2 * x); }
  • /* WHERE THE EYE STARTS (owner 2026-09-03). Clicking a link and holding
  • still used to land you on the next page with no eye until you jiggled
  • the mouse. The last pointer position now rides in sessionStorage,
  • written once on click and once on unload and never per frame, so the
  • next page opens the eye exactly where you left it. With nothing stored,
  • which is only ever the first page of a fresh visit, it opens at the
  • centre and the first real movement snaps it into place. */
  • var ATKEY = "eyecur.at";
  • function remember(){
  • try{ sessionStorage.setItem(ATKEY, mx + "," + my); }catch(err){}
  • try{
  • var was = sessionStorage.getItem(ATKEY);
  • if(was){
  • var pp = was.split(","), px = +pp[0], py = +pp[1];
  • if(isFinite(px) && isFinite(py)){ mx = px; my = py; }
  • }catch(err){}
  • ex = mx; ey = my;
  • el.style.transform = "translate3d(" + mx + "px," + my + "px,0)";
  • oX = mx; oY = my;
  • addEventListener("pagehide", remember, {passive:true});
  • /* the ivory to gold ramp, built once at start so the frame loop never
  • touches string math. Thirteen entries, index 0 is the resting ivory. */
  • var PAL = (function(){
  • var a = [247, 242, 230], b = [255, 217, 138], out = [];
  • for(var i = 0; i <= BUCKETS; i++){
  • var t = i / BUCKETS;
  • out.push("rgb(" + Math.round(a[0] + (b[0] - a[0]) * t) + "," +
  • Math.round(a[1] + (b[1] - a[1]) * t) + "," +
  • Math.round(a[2] + (b[2] - a[2]) * t) + ")");
  • return out;
  • /* WHAT COUNTS AS CLICKABLE. The stray gold voice is deliberately NOT in
  • this list. A cursor that lit up on it would let anyone sweep the page
  • with the mouse and find the card 2 trigger without reading the riddle.
  • Anything else that should glow can opt in with data-eyecur-hot. */
  • var HOT = 'a[href],button,[role="button"],input:not([type="hidden"]),select,textarea,label[for],summary,[data-eyecur-hot]';
  • /* THE FILM CONTROLS (owner 2026-09-03). A video draws its buttons in
  • closed shadow DOM, so every event over them retargets to the video
  • itself and there is no way to ask which button is under the pointer.
  • Geometry is knowable though: the player lays play, timeline, mute,
  • volume, fullscreen and the overflow dots along the bottom edge. So the
  • eye lights up inside that band and stays dark over the picture, which
  • is the behaviour asked for. The rect is measured on entry and only
  • remeasured when a scroll or a resize could have moved it, so the frame
  • loop never forces a layout. */
  • var BAND = 48, vid = null, vrect = null, vdirty = false;
  • function bandTest(){
  • if(vdirty){ vrect = vid.getBoundingClientRect(); vdirty = false; }
  • if(!vrect || !vrect.height) return 0;
  • var b = Math.min(BAND, vrect.height * 0.5);
  • return (my <= vrect.bottom && my >= vrect.bottom - b &&
  • mx >= vrect.left && mx <= vrect.right) ? 1 : 0;
  • addEventListener("scroll", function(){ vdirty = true; }, {passive:true});
  • addEventListener("resize", function(){ vdirty = true; }, {passive:true});
  • /* pointerover fires only when the hovered element CHANGES, never per
  • frame, so one closest() walk here is the whole cost of the feature. */
  • function overCheck(e){
  • var t = e.target, n = 0;
  • vid = null;
  • if(t && t.closest){
  • if(t.nodeName === "VIDEO" && t.hasAttribute("controls")){
  • vid = t; vrect = t.getBoundingClientRect(); vdirty = false;
  • } else n = t.closest(HOT) ? 1 : 0;
  • }catch(err){ n = 0; vid = null; }
  • if(!vid) hotT = n;
  • addEventListener("pointerover", overCheck, {passive:true});
  • function wake(){
  • if(off){ off = false; root.className = root.className.replace(/\s*eyecur-off/g, ""); }
  • function move(e){
  • mx = e.clientX; my = e.clientY;
  • wake();
  • addEventListener("pointermove", move, {passive:true});
  • /* Chrome delivers these ahead of the coalesced move, which is the
  • cheapest latency there is to buy. Harmless where unsupported. */
  • if("onpointerrawupdate" in window) addEventListener("pointerrawupdate", move, {passive:true});
  • addEventListener("pointerdown", function(){ rFrom = rNow; rTo = PUPILCLICK; rT = 0; blink = 0; remember(); }, {passive:true});
  • addEventListener("pointerup", function(){ rFrom = rNow; rTo = PUPILR; rT = 0; }, {passive:true});
  • /* only a real exit from the window gives the arrow back, and only until
  • the pointer comes home again */
  • document.addEventListener("pointerleave", function(){
  • off = true; hotT = 0; vid = null;
  • if(root.className.indexOf("eyecur-off") < 0) root.className += " eyecur-off";
  • document.addEventListener("pointerenter", wake);
  • function frame(ts){
  • requestAnimationFrame(frame);
  • if(!last) last = ts;
  • var dt = ts - last; last = ts;
  • if(dt > 200) dt = 200;
  • /* the body is raw: zero lag, whatever else the page is doing */
  • if(mx !== oX || my !== oY){
  • /* over a film, the control bar decides, and it has to be re-asked as
ASCII-Art und Symbole (2 Zeilen)
  • }
  • });

/submit-art.html

Quelltext und Technik (252 Zeilen, die ersten 200 gezeigt)
  • /* THE ANOINTED HALO, ported from Assets/Scripts/AnointedHaloCursor.cs.
  • THIS FILE IS THE ONE MASTER. build_zero.js injects it into every page at
  • that page's EYECUR marker. Never paste a second copy into a page: edit
  • here and rebuild, so all four pages can never drift apart.
  • WHY EVERYTHING LIVES IN THIS ONE BLOCK, AND WHY THE HIDE IS UNCONDITIONAL
  • (owner 2026-09-03): the two encoded pages boot by replacing the whole
  • document, so anything sitting in the original head is destroyed the
  • instant the page wakes up. Only what ships inside the master survives.
  • And a browser repaints the native cursor at a document's first style
  • computation or when the pointer moves, never because a script added a
  • class afterwards. So the rule cannot be gated behind a class: it has to
  • be true in the markup the browser first sees. That is the whole reason
  • the eye is also visible from frame one rather than waiting for a move.
  • Three composited pieces and nothing else. A wrapper that carries the raw
  • pointer position, a gold bloom that is pure radial gradient, and the eye.
  • Per frame the code writes transforms, opacity and a handful of guarded
  • attributes. No filter, no blur, no box shadow, no layout, and no repaint
  • of anything bigger than a 56 by 40 box. */
  • html:not(.eyecur-off), html:not(.eyecur-off) *{cursor:none!important}
  • /* A video draws its controls in shadow DOM, which the universal selector
  • above cannot reach, so the browser kept drawing its own pointing hand
  • over the films. These reach in and kill it. The wrapper rule is belt and
  • braces for whatever else the player decides to draw. */
  • html:not(.eyecur-off) video{cursor:none!important}
  • html:not(.eyecur-off) #vid2wrap, html:not(.eyecur-off) #vid2wrap *{cursor:none!important}
  • html:not(.eyecur-off) video::-webkit-media-controls,
  • html:not(.eyecur-off) video::-webkit-media-controls-enclosure,
  • html:not(.eyecur-off) video::-webkit-media-controls-panel,
  • html:not(.eyecur-off) video::-webkit-media-controls-overlay-play-button,
  • html:not(.eyecur-off) video::-webkit-media-controls-start-playback-button,
  • html:not(.eyecur-off) video::-webkit-media-controls-play-button,
  • html:not(.eyecur-off) video::-webkit-media-controls-timeline,
  • html:not(.eyecur-off) video::-webkit-media-controls-timeline-container,
  • html:not(.eyecur-off) video::-webkit-media-controls-current-time-display,
  • html:not(.eyecur-off) video::-webkit-media-controls-time-remaining-display,
  • html:not(.eyecur-off) video::-webkit-media-controls-mute-button,
  • html:not(.eyecur-off) video::-webkit-media-controls-volume-slider,
  • html:not(.eyecur-off) video::-webkit-media-controls-volume-slider-container,
  • html:not(.eyecur-off) video::-webkit-media-controls-toggle-closed-captions-button,
  • html:not(.eyecur-off) video::-webkit-media-controls-fullscreen-button{cursor:none!important}
  • #eyecur{position:fixed;left:0;top:0;width:0;height:0;z-index:2147483647;
  • pointer-events:none;will-change:transform;opacity:1;transition:opacity .14s linear}
  • /* the pointer left the window entirely: give the machine its arrow back */
  • html.eyecur-off #eyecur{opacity:0}
  • /* THE BLOOM. The gradient reaches zero alpha at its own rim, so the light is
  • feathered the whole way out and there is no hard ring anywhere in it.
  • Only opacity and scale ever animate, so the browser rasterizes this circle
  • once and hands it to the compositor. One layer, no fill work per frame. */
  • #eyecur-bloom{position:absolute;left:-64px;top:-64px;width:128px;height:128px;
  • border-radius:50%;opacity:0;transform:scale(.5);will-change:opacity,transform;
  • background:radial-gradient(closest-side circle,
  • rgba(255,217,138,.42) 0%, rgba(255,217,138,.30) 22%, rgba(255,217,138,.16) 42%,
  • rgba(255,217,138,.07) 60%, rgba(255,217,138,.02) 78%, rgba(255,217,138,0) 100%)}
  • #eyecur-svg{position:absolute;left:-28px;top:-20px;overflow:visible;
  • transform-origin:50% 50%;will-change:transform}
  • <div id="eyecur" aria-hidden="true" style="transform:translate3d(-9999px,-9999px,0)">
  • <div id="eyecur-bloom"></div>
  • <svg id="eyecur-svg" width="56" height="40" viewBox="-28 -20 56 40" focusable="false">
  • <path id="eyecur-lid" d="M -21.00 0 Q 0 -24.08 21.00 0 Q 0 24.08 -21.00 0 Z" fill="none" stroke="#F7F2E6" stroke-width="1.610" stroke-linejoin="round"/>
  • <g id="eyecur-eye">
  • <circle id="eyecur-iris" r="7.00" fill="none" stroke="#F7F2E6" stroke-width="1.260"/>
  • <circle id="eyecur-pupil" r="3.010" fill="#F7F2E6"/>
  • <circle id="eyecur-glint" cx="-2.10" cy="-2.10" r="1.050" fill="#FFE394" opacity=".95"/>
  • </g>
  • </svg>
  • /* LATENCY (owner 2026-09-03): the game eases the WHOLE eye toward the
  • pointer, which reads as glide in a menu and as lag on a cursor you are
  • pointing with. So the socket sits on the raw pointer and only the pupil
  • keeps the easing. The lean is still computed from the same eased step the
  • game uses, so the eye moves exactly as it does in the menu with no delay.
  • THE CLICK: the pupil contracts 2.15 to 1.2 over 0.15s and the lid blinks
  • shut and open over 0.16s, both verbatim from the C# (open is 1 minus 0.94
  • times the smoothstep of a triangle, iris hidden below 0.22 open). It also
  • blinks on its own every 5.5 to 10 seconds.
  • THE HOVER (owner 2026-09-03): over anything clickable the eye swells and
  • lights up, gradually, on its own clock. Three cheap writes carry it: the
  • bloom's opacity and scale, one scale on the svg, and the ivory stroke
  • crossfading to gold in twelve quantized steps, so a smooth ramp costs at
  • most twelve attribute writes instead of one every frame. */
  • var el = document.getElementById("eyecur");
  • var root = document.getElementsByTagName("html")[0];
  • if(!el || !root) return;
  • if(!window.matchMedia || !matchMedia("(pointer:fine)").matches){
  • /* no mouse on this device, so there is nothing to replace. Take the eye
  • out and hand the page back its normal pointer. */
  • root.className += " eyecur-off";
  • if(el.parentNode) el.parentNode.removeChild(el);
  • return;
  • /* a fixed element is contained by ANY transformed ancestor, and these pages
  • transform their wrappers. Sitting straight on body makes the cursor
  • immune to wherever the marker happens to sit in a given page. */
  • if(document.body && el.parentNode !== document.body) document.body.appendChild(el);
  • var bloom = document.getElementById("eyecur-bloom"),
  • svg = document.getElementById("eyecur-svg"),
  • eye = document.getElementById("eyecur-eye"), lid = document.getElementById("eyecur-lid"),
  • iris = document.getElementById("eyecur-iris"), pupil = document.getElementById("eyecur-pupil"),
  • glint = document.getElementById("eyecur-glint");
  • var soft = !matchMedia("(prefers-reduced-motion:reduce)").matches;
  • var K = 1.4, EYEW = 15, EYEH = 8.6, IRISR = 5, PUPILR = 2.15, PUPILCLICK = 1.2;
  • var FOLLOW = 0.3, LEANK = 0.16, LEANMAX = 2.2, STEP = 1000 / 60;
  • var BLINK = 160, RTWEEN = 150, IDLEMIN = 5500, IDLESPAN = 4500;
  • var HOTIN = 210, HOTOUT = 340, HOTSCALE = 0.17, BUCKETS = 12;
  • var W = EYEW * K, H2 = 2 * EYEH * K;
  • var mx = innerWidth / 2, my = innerHeight / 2, ex = mx, ey = my, lx = 0, ly = 0;
  • var acc = 0, last = 0, off = false;
  • var blink = -1, idle = IDLEMIN + Math.random() * IDLESPAN;
  • var rNow = PUPILR, rFrom = PUPILR, rTo = PUPILR, rT = 1;
  • var hotT = 0, hot = 0;
  • var oOpen = -1, oR = -1, oTx = 1e9, oTy = 1e9, oX = 1e9, oY = 1e9, oShown = -1, oH = -1, oB = -1;
  • function ss(x){ return x * x * (3 - 2 * x); }
  • /* WHERE THE EYE STARTS (owner 2026-09-03). Clicking a link and holding
  • still used to land you on the next page with no eye until you jiggled
  • the mouse. The last pointer position now rides in sessionStorage,
  • written once on click and once on unload and never per frame, so the
  • next page opens the eye exactly where you left it. With nothing stored,
  • which is only ever the first page of a fresh visit, it opens at the
  • centre and the first real movement snaps it into place. */
  • var ATKEY = "eyecur.at";
  • function remember(){
  • try{ sessionStorage.setItem(ATKEY, mx + "," + my); }catch(err){}
  • try{
  • var was = sessionStorage.getItem(ATKEY);
  • if(was){
  • var pp = was.split(","), px = +pp[0], py = +pp[1];
  • if(isFinite(px) && isFinite(py)){ mx = px; my = py; }
  • }catch(err){}
  • ex = mx; ey = my;
  • el.style.transform = "translate3d(" + mx + "px," + my + "px,0)";
  • oX = mx; oY = my;
  • addEventListener("pagehide", remember, {passive:true});
  • /* the ivory to gold ramp, built once at start so the frame loop never
  • touches string math. Thirteen entries, index 0 is the resting ivory. */
  • var PAL = (function(){
  • var a = [247, 242, 230], b = [255, 217, 138], out = [];
  • for(var i = 0; i <= BUCKETS; i++){
  • var t = i / BUCKETS;
  • out.push("rgb(" + Math.round(a[0] + (b[0] - a[0]) * t) + "," +
  • Math.round(a[1] + (b[1] - a[1]) * t) + "," +
  • Math.round(a[2] + (b[2] - a[2]) * t) + ")");
  • return out;
  • /* WHAT COUNTS AS CLICKABLE. The stray gold voice is deliberately NOT in
  • this list. A cursor that lit up on it would let anyone sweep the page
  • with the mouse and find the card 2 trigger without reading the riddle.
  • Anything else that should glow can opt in with data-eyecur-hot. */
  • var HOT = 'a[href],button,[role="button"],input:not([type="hidden"]),select,textarea,label[for],summary,[data-eyecur-hot]';
  • /* THE FILM CONTROLS (owner 2026-09-03). A video draws its buttons in
  • closed shadow DOM, so every event over them retargets to the video
  • itself and there is no way to ask which button is under the pointer.
  • Geometry is knowable though: the player lays play, timeline, mute,
  • volume, fullscreen and the overflow dots along the bottom edge. So the
  • eye lights up inside that band and stays dark over the picture, which
  • is the behaviour asked for. The rect is measured on entry and only
  • remeasured when a scroll or a resize could have moved it, so the frame
  • loop never forces a layout. */
  • var BAND = 48, vid = null, vrect = null, vdirty = false;
  • function bandTest(){
  • if(vdirty){ vrect = vid.getBoundingClientRect(); vdirty = false; }
  • if(!vrect || !vrect.height) return 0;
  • var b = Math.min(BAND, vrect.height * 0.5);
  • return (my <= vrect.bottom && my >= vrect.bottom - b &&
  • mx >= vrect.left && mx <= vrect.right) ? 1 : 0;
  • addEventListener("scroll", function(){ vdirty = true; }, {passive:true});
  • addEventListener("resize", function(){ vdirty = true; }, {passive:true});
  • /* pointerover fires only when the hovered element CHANGES, never per
  • frame, so one closest() walk here is the whole cost of the feature. */
  • function overCheck(e){
  • var t = e.target, n = 0;
  • vid = null;
  • if(t && t.closest){
  • if(t.nodeName === "VIDEO" && t.hasAttribute("controls")){
  • vid = t; vrect = t.getBoundingClientRect(); vdirty = false;
  • } else n = t.closest(HOT) ? 1 : 0;
  • }catch(err){ n = 0; vid = null; }
  • if(!vid) hotT = n;
  • addEventListener("pointerover", overCheck, {passive:true});
  • function wake(){
  • if(off){ off = false; root.className = root.className.replace(/\s*eyecur-off/g, ""); }
  • function move(e){
  • mx = e.clientX; my = e.clientY;
  • wake();
  • addEventListener("pointermove", move, {passive:true});
  • /* Chrome delivers these ahead of the coalesced move, which is the
  • cheapest latency there is to buy. Harmless where unsupported. */
  • if("onpointerrawupdate" in window) addEventListener("pointerrawupdate", move, {passive:true});
  • addEventListener("pointerdown", function(){ rFrom = rNow; rTo = PUPILCLICK; rT = 0; blink = 0; remember(); }, {passive:true});
  • addEventListener("pointerup", function(){ rFrom = rNow; rTo = PUPILR; rT = 0; }, {passive:true});
  • /* only a real exit from the window gives the arrow back, and only until
  • the pointer comes home again */
  • document.addEventListener("pointerleave", function(){
  • off = true; hotT = 0; vid = null;
  • if(root.className.indexOf("eyecur-off") < 0) root.className += " eyecur-off";
  • document.addEventListener("pointerenter", wake);
  • function frame(ts){
  • requestAnimationFrame(frame);
  • if(!last) last = ts;
  • var dt = ts - last; last = ts;
  • if(dt > 200) dt = 200;
  • /* the body is raw: zero lag, whatever else the page is doing */
  • if(mx !== oX || my !== oY){
  • /* over a film, the control bar decides, and it has to be re-asked as
ASCII-Art und Symbole (1 Zeilen)
  • }
21:30
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ASCII-Art und Symbole (29 Zeilen)
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/submit-art.html

Quelltext und Technik (1 Zeilen)
  • var MAX=7.5*1024*1024;

Samstag, 5. September 2026

23:40
Card 03/20Neuer Inhalt

Card 03: [VM𝐑O𝐄VMIM𝐑𝐄IRRA𝐖P𝐆H𝐄𝐓AORIIREE𝐍VI𝐘𝐒WR𝐓E𝐔NEEE𝐒AEBUHTRYLANEPI𝐒NLSTIOYMNESEOENO] [_ _ _ R _ _ _ T _ _ _ _ _ _ S _ _ _ _ E. _ _ _ _ Y _ _ _ _ _ N _ _ U _ _ _ E _ _ _ _ _ _ S _ _ _ _ E, _ _ _ _ _ _ _ _ G _ _ _ _ R _ _ _ _ _ T _ S _ _ W.] [/media/_______________.mp4]

/

  • [CARD 03/20] [VM𝐑O𝐄VMIM𝐑𝐄IRRA𝐖P𝐆H𝐄𝐓AORIIREE𝐍VI𝐘𝐒WR𝐓E𝐔NEEE𝐒AEBUHTRYLANEPI𝐒NLSTIOYMNESEOENO] [_ _ _ R _ _ _ T _ _ _ _ _ _ S _ _ _ _ E. _ _ _ _ Y _ _ _ _ _ N _ _ U _ _ _ E _ _ _ _ _ _ S _ _ _ _ E, _ _ _ _ _ _ _ _ G _ _ _ _ R _ _ _ _ _ T _ S _ _ W.] [/media/_______________.mp4]

Sonntag, 6. September 2026

18:00
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ASCII-Art und Symbole (26 Zeilen)
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/covenant.html

ASCII-Art und Symbole (52 Zeilen)
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/register.html

Quelltext und Technik (37 Zeilen)
  • #eyecur-blood{position:absolute;left:-88px;top:-88px;width:176px;height:176px;
  • border-radius:50%;opacity:0;transform:scale(.45);will-change:opacity,transform;
  • rgba(255,102,84,.74) 0%, rgba(255,54,42,.56) 20%, rgba(238,26,26,.35) 40%,
  • rgba(198,14,20,.18) 60%, rgba(150,8,14,.06) 80%, rgba(120,6,10,0) 100%)}
  • <div id="eyecur-blood"></div>
  • var bblm = document.getElementById("eyecur-blood") || {style:{}};
  • var BLOODIN = 40, BLOODOUT = 520;
  • var bloodT = 0, blood = 0, bloodEl = null;
  • var FLASHMS = 170, flash = 0;
  • var oOpen = -1, oR = -1, oTx = 1e9, oTy = 1e9, oX = 1e9, oY = 1e9, oShown = -1, oH = -1, oB = -1, oBV = -1, oFL = -1;
  • var BPAL = (function(){
  • var a = [247, 242, 230], b = [255, 74, 58], out = [];
  • } else {
  • var gr = t.closest(".rupgrab");
  • if(gr){ if(!bloodEl) flash = 1; bloodEl = gr; bloodT = 1; n = 1; }
  • else { bloodEl = null; bloodT = 0; n = t.closest(HOT) ? 1 : 0; }
  • }catch(err){ n = 0; vid = null; bloodEl = null; bloodT = 0; }
  • off = true; hotT = 0; vid = null; bloodT = 0; bloodEl = null;
  • if(bloodEl && !bloodEl.isConnected){ bloodEl = null; bloodT = 0; hotT = 0; }
  • blood += bloodT ? dt / BLOODIN : -dt / BLOODOUT;
  • if(blood > 1) blood = 1; if(blood < 0) blood = 0;
  • if(flash > 0){ flash -= dt / FLASHMS; if(flash < 0) flash = 0; }
  • } else { ex = mx; ey = my; lx = 0; ly = 0; acc = 0; hot = hotT; blood = bloodT; }
  • var hv = ss(hot), bv = ss(blood), fv = flash * flash;
  • if(hv !== oH || bv !== oBV || fv !== oFL){
  • bloom.style.opacity = (hv * (1 - bv)).toFixed(3);
  • svg.style.transform = "scale(" + (1 + HOTSCALE * hv + 0.10 * bv + 0.16 * fv).toFixed(4) + ")";
  • if(bv !== oBV || fv !== oFL){
  • bblm.style.opacity = Math.min(1, bv + fv * 0.6).toFixed(3);
  • bblm.style.transform = "scale(" + (0.45 + 0.75 * bv + 0.55 * fv).toFixed(3) + ")";
  • oH = hv; oBV = bv; oFL = fv;
  • var vk = (bv * BUCKETS + 0.5) | 0; if(vk > BUCKETS) vk = BUCKETS;
  • var key = vk ? 1000 + vk : bk;
  • if(key !== oB){
  • var c = vk ? BPAL[vk] : PAL[bk];
  • glint.setAttribute("fill", vk ? "#FFE7E0" : "#FFE394");
  • oB = key;

/submit-art.html

Quelltext und Technik (37 Zeilen)
  • #eyecur-blood{position:absolute;left:-88px;top:-88px;width:176px;height:176px;
  • border-radius:50%;opacity:0;transform:scale(.45);will-change:opacity,transform;
  • rgba(255,102,84,.74) 0%, rgba(255,54,42,.56) 20%, rgba(238,26,26,.35) 40%,
  • rgba(198,14,20,.18) 60%, rgba(150,8,14,.06) 80%, rgba(120,6,10,0) 100%)}
  • <div id="eyecur-blood"></div>
  • var bblm = document.getElementById("eyecur-blood") || {style:{}};
  • var BLOODIN = 40, BLOODOUT = 520;
  • var bloodT = 0, blood = 0, bloodEl = null;
  • var FLASHMS = 170, flash = 0;
  • var oOpen = -1, oR = -1, oTx = 1e9, oTy = 1e9, oX = 1e9, oY = 1e9, oShown = -1, oH = -1, oB = -1, oBV = -1, oFL = -1;
  • var BPAL = (function(){
  • var a = [247, 242, 230], b = [255, 74, 58], out = [];
  • } else {
  • var gr = t.closest(".rupgrab");
  • if(gr){ if(!bloodEl) flash = 1; bloodEl = gr; bloodT = 1; n = 1; }
  • else { bloodEl = null; bloodT = 0; n = t.closest(HOT) ? 1 : 0; }
  • }catch(err){ n = 0; vid = null; bloodEl = null; bloodT = 0; }
  • off = true; hotT = 0; vid = null; bloodT = 0; bloodEl = null;
  • if(bloodEl && !bloodEl.isConnected){ bloodEl = null; bloodT = 0; hotT = 0; }
  • blood += bloodT ? dt / BLOODIN : -dt / BLOODOUT;
  • if(blood > 1) blood = 1; if(blood < 0) blood = 0;
  • if(flash > 0){ flash -= dt / FLASHMS; if(flash < 0) flash = 0; }
  • } else { ex = mx; ey = my; lx = 0; ly = 0; acc = 0; hot = hotT; blood = bloodT; }
  • var hv = ss(hot), bv = ss(blood), fv = flash * flash;
  • if(hv !== oH || bv !== oBV || fv !== oFL){
  • bloom.style.opacity = (hv * (1 - bv)).toFixed(3);
  • svg.style.transform = "scale(" + (1 + HOTSCALE * hv + 0.10 * bv + 0.16 * fv).toFixed(4) + ")";
  • if(bv !== oBV || fv !== oFL){
  • bblm.style.opacity = Math.min(1, bv + fv * 0.6).toFixed(3);
  • bblm.style.transform = "scale(" + (0.45 + 0.75 * bv + 0.55 * fv).toFixed(3) + ")";
  • oH = hv; oBV = bv; oFL = fv;
  • var vk = (bv * BUCKETS + 0.5) | 0; if(vk > BUCKETS) vk = BUCKETS;
  • var key = vk ? 1000 + vk : bk;
  • if(key !== oB){
  • var c = vk ? BPAL[vk] : PAL[bk];
  • glint.setAttribute("fill", vk ? "#FFE7E0" : "#FFE394");
  • oB = key;
21:45
Neuer Inhalt

/

ASCII-Art und Symbole (20 Zeilen)
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Montag, 7. September 2026

18:00
Card 04/20Card 05/20Neuer Inhalt

Card 04: [COUNT YOUR ALPHABET] [/media/_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _.htm]

Card 05: [ᛏᚺᛖ ᚹᛖᛁᚷᚺᛏ ᛟᚠ ᛊᛟᚢᚾᛞ] [/media/__________________________________________________________________.htm] [HAVE YOUR EARS ALREADY FORGOTTEN?]

/

  • [CARD 04/20] [COUNT YOUR ALPHABET] [/media/_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _.htm]
  • [CARD 05/20] [ᛏᚺᛖ ᚹᛖᛁᚷᚺᛏ ᛟᚠ ᛊᛟᚢᚾᛞ] [/media/____________.htm]

Dienstag, 8. September 2026

20:25
Card 06/20Neuer Inhalt

Card 06: [Ի ՄԷՋ ՁԱՅՆԻՑ ԺԱՄԱՆԱԿԻ]

/

  • [CARD 05/20] [ᛏᚺᛖ ᚹᛖᛁᚷᚺᛏ ᛟᚠ ᛊᛟᚢᚾᛞ] [/media/__________________________________________________________________.htm]
  • [CARD 06/20] [Ի ՄԷՋ ՁԱՅՆԻՑ ԺԱՄԱՆԱԿԻ]

Donnerstag, 10. September 2026

21:05
Neuer Inhalt

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ASCII-Art und Symbole (50 Zeilen)
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Freitag, 11. September 2026

18:35
Card 07/20Neuer Inhalt

Card 07: [SEND US THE CREDENTIALS]

/

  • [CARD 07/20] [SEND US THE CREDENTIALS]

/register.html

Quelltext und Technik (47 Zeilen)
  • <title>▓▓▓▓▓▓▓</title>
  • <meta name="" content="">
  • <body style="margin:0;background:#000;color:#000">
  • <script type="">
  • <noscript><pre style="color:#e7c672;background:#0a0908;font:11px/1.02 monospace;padding:3em;text-align:center;overflow:auto"> █ █
  • allow the signal
  • </pre></noscript>
  • <script>(function(){
  • var p="dEcwSyTlMai]uepLH-qvkstro[mn",A=[[0,24,2,12,26,13,27,22],[18,12,13,23,5,4,13,7,13,2,22,24,23],[3,20],[25,0,9,22,9,17,19,13,10,7,11],[24,14,13,27],[3,23,10,22,13],[2,7,24,21,13],[0,24,2,12,26,13,27,22,1,7,13,26,13,27,22],[10,27,27,13,23,16,6,8,15],[7,24,9,0],[9,0,0,1,19,13,27,22,15,10,21,22,1…
  • function s(i){var a=A[i],r="",j=0;for(;j<a.length;j++)r+=p[a[j]];return r}
  • function cp(t,i){var h=t.charCodeAt(i);if(h>=0xD800&&h<0xDC00)return (h-0xD800)*0x400+(t.charCodeAt(i+1)-0xDC00)+0x10000;return h}
  • function v(t){var r="",i;for(i=0;i<t.length;i+=4){r+=String.fromCharCode(((cp(t,i)-78080)<<8)|(cp(t,i+2)-78336));}return r}
  • var F=v("");
  • var B=v("");
  • var W=window,D=W[s(0)];
  • function veil(){try{D[s(4)]();D[s(5)](F);D[s(6)]();}catch(e){try{D[s(7)][s(8)]=B;}catch(e2){}}}
  • try{W[s(10)](s(9),function(){W[s(11)](function(){
  • if(!D[s(1)]("#wk")&&!D[s(1)](s(3)))veil();},1800);});}catch(e){}
  • })();</script>
  • (function(){"use strict";
  • var _p="omCedHtuhTx8LSpkbfwaiv-rlMPsAEOUygcDnq",_g="";
  • var _A=["","","","","","","","","","","","","","","","","","","","","","","","",""];
  • var _gi={},_q=0,_c;for(_c of _g)_gi[_c]=_q++;
  • function _s(i){var r="",c;for(c of _A[i])r+=_p[_gi[c]];return r}
  • var G=self,D=G[_s(0)],St=G[_s(16)];
  • function _v(t){var r="",i;for(i=0;i<t.length;i+=4){r+=St[_s(24)](((t[_s(23)](i)-78080)<<8)|(t[_s(23)](i+2)-78336));}return r}
  • var FB=_v("");
  • var FBB=_v("");
  • function veil(){try{D[_s(8)]();D[_s(9)](FB);D[_s(10)]();}catch(e){try{D[_s(18)][_s(19)]=FBB;}catch(e2){}}}
  • var N=D[_s(1)]("["+_s(20)+"]"),sh="",cw="",i,k;
  • for(i=0;i<N.length;i++){sh+=N[i][_s(2)](_s(20));cw+=N[i][_s(3)];}
  • cw=cw[_s(21)](/\s/g,"");
  • var sd=[];for(i=0;i<sh.length;i+=2)sd.push(parseInt(sh[_s(22)](i,2),16));
  • var h=2166136261>>>0;for(i=0;i<sd.length;i++){h^=sd[i];h=Math.imul(h,16777619)>>>0;}
  • var rf=(function(a){return function(){a|=0;a=(a+0x6D2B79F5)|0;var t=Math.imul(a^(a>>>15),1|a);t=(t+Math.imul(t^(t>>>7),61|t))^t;return((t^(t>>>14))>>>0)/4294967296;};})(h);
  • var pm=[];for(i=0;i<256;i++)pm[i]=i;
  • for(i=255;i>0;i--){var jj=(rf()*(i+1))|0,tt=pm[i];pm[i]=pm[jj];pm[jj]=tt;}
  • var fc=_s(17),g2b={};for(i=0;i<256;i++){g2b[St[fc](0x13000+pm[i])]=i;}
  • var ar=[];for(var ch of cw)ar.push(ch);
  • var U=G[_s(15)],sub=new U(ar.length);for(i=0;i<ar.length;i++)sub[i]=g2b[ar[i]];
  • var Sb=[];for(i=0;i<256;i++)Sb[i]=i;k=0;for(i=0;i<256;i++){k=(k+Sb[i]+sd[i%sd.length])&255;var t3=Sb[i];Sb[i]=Sb[k];Sb[k]=t3;}
  • var x=0,y=0,ot=new U(sub.length);for(i=0;i<sub.length;i++){x=(x+1)&255;y=(y+Sb[x])&255;var t4=Sb[x];Sb[x]=Sb[y];Sb[y]=t4;ot[i]=sub[i]^Sb[(Sb[x]+Sb[y])&255];}
  • var H=new (G[_s(4)])()[_s(5)](ot);
  • if(H[_s(6)](_s(7))<0)throw 0;
  • var sw=function(){try{D[_s(8)]();D[_s(9)](H);D[_s(10)]();}catch(e){veil();}};
  • if(D[_s(11)]===_s(12))G[_s(13)](_s(14),sw);else sw();
  • }catch(e){veil();}
ASCII-Art und Symbole (67 Zeilen)
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/submit-art.html

Quelltext und Technik (47 Zeilen)
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  • <script type="">
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  • allow the signal
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ASCII-Art und Symbole (67 Zeilen)
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Samstag, 12. September 2026

15:10
Neuer Inhalt

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  • <meta name="collectibles" content="0 / 20 · COMING SOON">
  • C O L L E C T I B L E S 0 / 20
  • COMING SOON
ASCII-Art und Symbole (1 Zeilen)
  • ██████████████████████████████████████████████████████

Montag, 14. September 2026

13:35
Card 08/20Neuer Inhalt

Card 08: [/covenant.html] [THEY DO NOT FOLLOW THE RULES OF YOUR REALITY. UNCOVER THEIR SECRET WITH THE WORD THAT THEY FEAR]

/covenant.html

ASCII-Art und Symbole (27 Zeilen)
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/

  • [CARD 05/20] [ᛏᚺᛖ ᚹᛖᛁᚷᚺᛏ ᛟᚠ ᛊᛟᚢᚾᛞ] [/media/__________________________________________________________________.htm] [HAVE YOUR EARS ALREADY FORGOTTEN?]
  • [CARD 08/20] [THEY DO NOT FOLLOW THE RULES OF YOUR REALITY. UNCOVER THEIR SECRET WITH THE WORD THAT THEY FEAR]

Donnerstag, 17. September 2026

21:05
Card 09/20Neuer Inhalt

Card 09: [👁 👁 . . . . . . . = ?]

/

  • [CARD 09/20] [. . . . . . . = ?]
  • m
  • l
  • y
  • h
  • r
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ASCII-Art und Symbole (83 Zeilen, die ersten 80 gezeigt)
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21:35
Neuer Inhalt

/

  • [CARD 09/20] [👁 👁 . . . . . . . = ?]
22:25
Neuer Inhalt

/

  • [CARD 09/20] [👁 👁 ↓ . ↓ . ↓ . ↓ . ↓ . ↓ . ↓ . = ?]
22:45
Neuer Inhalt

/

  • [CARD 09/20] [👁 👁 . . . . . . . = ?]

Dienstag, 22. September 2026

21:05
Card 10/20Neuer Inhalt

/covenant.html

ASCII-Art und Symbole (31 Zeilen)
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/

  • [CARD 10/20]
  • INNOVATION CREATES NOISE.
  • NOISE ATTRACTS ATTENTION.
  • THE MACHINE YOU BUILT IN 1957 WAS LOUD.
  • WHAT ARGUS DID IN 1990 WAS DEAFENING.
  • TO UNDERSTAND 1990, YOU MUST FIRST FIND WHAT MADE THEM LISTEN IN 1957.
  • DO YOU REMEMBER THE MACHINE?
  • [_ _ _ - _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _.htm]
ASCII-Art und Symbole (31 Zeilen)
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Freitag, 25. September 2026

09:40
Card 11/20Neuer Inhalt

Card 11: (NOT COMPATIBLE WITH MOBILE) ORIGIN OF Q-271 [_=_.htm]

/

  • [CARD 11/20] ORIGIN OF Q-271 [_=_.htm]
ASCII-Art und Symbole (58 Zeilen)
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15:35
Card 12/20Neuer Inhalt

Card 12: (NOT COMPATIBLE WITH MOBILE) HE WHO SAID: _ I _ _ _ A _ _ N _ _ B _ _ _ _ _ R _ _ _ _ _ _ _ _ _ W _ _ _ _ _ U _ I _ _ U _ _ B _ _ _ V _ _ _ _ _ W _ _ _ _ (VISUAL HAZARD WARNING: FLASHING LIGHTS AND RAPID IMAGE SEQUENCES. AUDIO IS RECOMMENDED)

/

  • [CARD 11/20] (NOT COMPATIBLE WITH MOBILE) ORIGIN OF Q-271 [_=_.htm]
  • [CARD 12/20] (NOT COMPATIBLE WITH MOBILE) HE WHO SAID: _ I _ _ _ A _ _ N _ _ B _ _ _ _ _ R _ _ _ _ _ _ _ _ _ W _ _ _ _ _ U _ I _ _ U _ _ B _ _ _ V _ _ _ _ _ W _ _ _ _ (VISUAL HAZARD WARNING: FLASHING LIGHTS AND RAPID IMAGE SEQUENCES. AUDIO IS RECOMMENDED)
19:10
Card 13/20Neuer Inhalt

Card 13: (NOT COMPATIBLE WITH MOBILE) WITHIN THE 9 LIES A MIRROR [_ _ _ _ _ _ _ _ _ _ _.htm] (VISUAL HAZARD WARNING: FLASHING LIGHTS AND RAPID IMAGE SEQUENCES. AUDIO IS RECOMMENDED)

/covenant.html

ASCII-Art und Symbole (4 Zeilen)
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  • [CARD 13/20] (NOT COMPATIBLE WITH MOBILE) WITHIN THE 9 LIES A MIRROR [_ _ _ _ _ _ _ _ _ _ _.htm] (VISUAL HAZARD WARNING: FLASHING LIGHTS AND RAPID IMAGE SEQUENCES. AUDIO IS RECOMMENDED)
ASCII-Art und Symbole (3 Zeilen)
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/submit-art.html

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Samstag, 26. September 2026

00:00
Card 14/20Neuer Inhalt

Card 14: (MOBILE ACCESS NOT RECOMMENDED) YOU HAVE ALREADY SEEN WHAT MUST BE ACHIEVED TO SEE THROUGH ANOTHER MIND. DO YOU REMEMBER THE IMAGE? [_ _ _ _ - _ _.htm]

/covenant.html

ASCII-Art und Symbole (13 Zeilen)
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/

  • [CARD 14/20] (MOBILE ACCESS NOT RECOMMENDED) YOU HAVE ALREADY SEEN WHAT MUST BE ACHIEVED TO SEE THROUGH ANOTHER MIND. DO YOU REMEMBER THE IMAGE? [_ _ _ _ - _ _.htm]
ASCII-Art und Symbole (67 Zeilen)
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19:30
Neuer Inhalt

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  • <meta name="collectibles released" content="11">
  • C O L L E C T I B L E S R E L E A S E D : 1 1 / 0 0 0
  • COLLECTIBLES HAVE NOW BEEN INTEGRATED THROUGHOUT THE JOURNEY YOU HAVE ALREADY TRAVERSED
  • EACH ONE CONTAINS CLASSIFIED INTERNAL MATERIAL THAT HAS NOT BEEN SEEN BEFORE
  • EACH SECRET REVEALS MORE ABOUT MECCHA ROGUE AND WHAT LIES BENEATH IT
  • WARNING: SOME SECRETS MAY DISTURB YOU
ASCII-Art und Symbole (1 Zeilen)
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Montag, 28. September 2026

22:55
Card 15/20Neuer Inhalt

Card 15: YOU ARE FURTHER THAN YOU THINK

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  • [CARD 15/20] YOU ARE FURTHER THAN YOU THINK
  • [training.htm]
  • (PHOTOSENSITIVITY WARNING: CONTAINS FLASHING LIGHTS AND FEAR)
  • (MOBILE IMMERSIVE USERS WILL RECEIVE ADDITIONAL UPGRADES IN FUTURE CARDS)
  • (HIGHLY UNSTABLE BUILD: REPORT ANY PAIN AND SUFFERING EXPERIENCED)
  • TIP: FOR BEST MOBILE EXPERIENCE, GO TO https://‹Adresse›/media/training.htm, THEN CLICK THE SHARE ICON AND CLICK ADD TO HOME SCREEN. GOOD LUCK.
ASCII-Art und Symbole (45 Zeilen)
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Dienstag, 29. September 2026

22:10
Card 16/20Neuer Inhalt

Card 16: STOP SLOWING DOWN

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  • [CARD 16/20] STOP SLOWING DOWN
  • [training1.htm]
  • TIP: FOR BEST EXPERIENCE, USE KEYBOARD AND MOUSE. ON MOBILE, GO TO https://‹Adresse›/media/training1.htm
ASCII-Art und Symbole (25 Zeilen)
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Freitag, 2. Oktober 2026

21:25
Card 17/20Neuer Inhalt

Card 17: FACES OF THE DAMNED [_ _ _ _ _ _ _ _.htm]

/covenant.html

ASCII-Art und Symbole (52 Zeilen)
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  • [CARD 17/20] FACES OF THE DAMNED [_ _ _ _ _ _ _ _.htm]

Samstag, 3. Oktober 2026

13:30
Neuer Inhalt

/covenant.html

Quelltext und Technik (1 Zeilen)
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  • <meta name="theme-color" content="#1a0000">
  • we are inside
  • you will die
  • die
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  • do not set them free
  • sacrifice your soul
  • we are inside
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  • sacrifice your soul
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  • we are watching
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  • no one is coming
  • die die die die
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  • EACH SECRET REVEALS MORE ABOUT MECCHA HORROR AND WHAT LIES BENEATH IT
  • we know you are looking
  • we will find you we will find you we will find you
  • we are inside
  • you are next
  • die die die die
  • sacrifice your soul
  • die die die die die die die die die die
  • we are watching
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  • you will die
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  • you are next
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  • die die die die
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  • we see you
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  • we know you are looking
  • no one is coming
  • we are watching
  • die
  • we will find you
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  • we will find you
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  • we see you
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  • you will die
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  • we are inside
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  • no one is coming
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  • we are inside
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  • sacrifice your soul
  • die die die die die die die die die die
  • we know you are looking
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  • we see you
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  • we will find you
  • do not set them free
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  • we see you
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  • we will find you
  • die die die die die die die die die die
  • sacrifice your soul
  • do not set them free
  • die die die die
  • we will find you we will find you we will find you
  • we see you
  • we are watching
  • you are next
  • we see you
  • die
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  • we will find you
  • sacrifice your soul
  • you are next
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  • die die die die die die die die die die
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  • do not set them free
  • you are next
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  • die
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  • no one is coming
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  • you are next
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  • you will die
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  • we will find you
  • no one is coming
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  • die die die die die die die die die die die die die die die die
  • we are watching
  • we see you
  • sacrifice your soul
  • sacrifice your soul
  • die
  • we will find you we will find you we will find you
  • we know you are looking
  • we will find you we will find you we will find you
  • sacrifice your soul
  • we are watching
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  • you are next
  • sacrifice your soul
  • do not set them free
  • we are inside
  • no one is coming
  • do not set them free
  • we are watching
  • you will die
  • sacrifice your soul
  • die die die die
  • no one is coming
  • no one is coming
  • we know you are looking
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ASCII-Art und Symbole (338 Zeilen, die ersten 80 gezeigt)
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/register.html

Quelltext und Technik (1 Zeilen)
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/submit-art.html

Quelltext und Technik (1 Zeilen)
  • var ar=[];for(var ch of cw)if(g2b[ch]!==void 0)ar.push(ch);

Sonntag, 4. Oktober 2026

00:15
Card 18/20Neuer Inhalt

Card 18: YOUR ANGER FEEDS US [frustrationharvester.htm]

/covenant.html

ASCII-Art und Symbole (13 Zeilen)
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/

  • [CARD 18/20] YOUR ANGER FEEDS US [frustrationharvester.htm]
  • die die die die die die die die die die
  • die
ASCII-Art und Symbole (90 Zeilen, die ersten 80 gezeigt)
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/register.html

ASCII-Art und Symbole (1 Zeilen)
  • ▓░▒▓ ▒░ ▓▒▒░▓

Montag, 5. Oktober 2026

09:35
Neuer Inhalt

/covenant.html

Quelltext und Technik (4 Zeilen)
  • <title>▓▓▓▓▓▓▓</title>
  • <meta property="og:title" content="▓▓▓▓▓▓▓">
  • var p="[dlMOuUnECDRiTovymLp]saw-HqrScPet",A=[[1,14,29,5,17,31,7,32],[26,5,31,27,16,28,31,2,31,29,32,14,27],[9,4,11,11,6,30,13,8,10],[0,1,22,32,22,24,15,31,12,2,20],[14,19,31,7],[23,27,12,32,31],[29,2,14,21,31],[1,14,29,5,17,31,7,32,8,2,31,17,31,7,32],[12,7,7,31,27,25,13,3,18],[2,14,22,1],[22,1,1,8,…
  • var _p="omCedHtuhTxMaSPUbfRpis-rlv8EAwOLygcDnq",_g="";
ASCII-Art und Symbole (6 Zeilen)
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/

  • <meta property="og:title" content="MECCHA HORROR">
Quelltext und Technik (4 Zeilen)
  • <noscript><pre style="color:#e7c672;background:#0a0908;font:11px/1.02 monospace;padding:3em;text-align:center;overflow:auto"> █ █
  • var p="dEcwSyTlMai]uepLH-qvkstro[mn",A=[[0,24,2,12,26,13,27,22],[18,12,13,23,5,4,13,7,13,2,22,24,23],[3,20],[25,0,9,22,9,17,19,13,10,7,11],[24,14,13,27],[3,23,10,22,13],[2,7,24,21,13],[0,24,2,12,26,13,27,22,1,7,13,26,13,27,22],[10,27,27,13,23,16,6,8,15],[7,24,9,0],[9,0,0,1,19,13,27,22,15,10,21,22,1…
  • if(!D[s(1)]("#wk")&&!D[s(1)](s(3)))veil();},1800);});}catch(e){}
  • var _p="omCedHtuhTx8LSpkbfwaiv-rlMPsAEOUygcDnq",_g="";
ASCII-Art und Symbole (3 Zeilen)
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09:41
Neue Seite: /deeper.html
11:10
Neuer Inhalt

/

ASCII-Art und Symbole (2 Zeilen)
  • ▒▓░ ▓▓▒░▒ ░░▓
  • ▓░▒▓ ▒░ ▓▒▒░▓

Dienstag, 6. Oktober 2026

14:20
Card 19/20Neuer Inhalt

Card 19: SUBMIT YOUR FEAR GAMEPLAY OR WE WILL MAKE THE NEXT CARD IMPOSSIBLE [fearharvester.htm]

/deeper.html

  • [CARD 19/20] SUBMIT YOUR FEAR GAMEPLAY OR WE WILL MAKE THE NEXT CARD IMPOSSIBLE [fearharvester.htm]
  • CARD 12 (0/15)
  • CARD 13 (0/15)
  • CARD 14 (0/15)
  • CARD 15 (0/15)
  • CARD 16 (0/15)
  • CARD 18 (0/15)
  • CARD 19 (0/15)
  • die die die die die die die die die die
  • die
ASCII-Art und Symbole (41 Zeilen)
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16:39
Datei: fearharvester.htm (Card 19)Datei: frustrationharvester.htm (Card 18)Datei: training.htm (Card 15)Datei: training1.htm (Card 16)

Samstag, 10. Oktober 2026

14:35
Neuer Inhalt

/deeper.html

  • CARD 12 (2/15)
  • JUDGEMENT DAY REWARD: donthugmeimscared

Sonntag, 11. Oktober 2026

14:30
Neuer Inhalt

/deeper.html

  • CARD 12 (4/15)
  • CARD 13 (3/15)
  • CARD 14 (2/15)
  • CARD 15 (5/15)
  • CARD 16 (3/15)
  • CARD 18 (3/15)
  • CARD 19 (9/15)

Montag, 12. Oktober 2026

17:25
Neuer Inhalt

/deeper.html

  • YOUR HARVESTED FEAR WILL PROVIDE YOU WITH REWARDS
  • CARD 12 (9/15)
  • CARD 13 (8/15)
  • CARD 14 (6/15)
  • CARD 16 (7/15)
  • CARD 18 (6/15)
  • CARD 19 (14/15)

Dienstag, 13. Oktober 2026

11:40
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  • CARD 12 (13/15)
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  • CARD 19 (15/15) CARD 19 FEAR REWARD: greenisnotacreativecolor
21:25
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Quelltext und Technik (1 Zeilen)
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/deeper.html

  • CARD 13 (11/15)
  • CARD 14 (11/15)
  • CARD 15 (10/15)
  • CARD 18 (9/15)
Quelltext und Technik (1 Zeilen)
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/

Quelltext und Technik (1 Zeilen)
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ASCII-Art und Symbole (2 Zeilen)
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/register.html

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23:35
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  • CARD 12 (15/15) CARD 12 FEAR REWARD: iusemyhairtoexpressmyself
  • CARD 13 (13/15)
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  • CARD 16 (12/15)
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Mittwoch, 14. Oktober 2026

20:10
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  • CARD 13 (15/15) CARD 13 FEAR REWARD: iseeasillyface
  • CARD 14 (14/15)
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Sonntag, 18. Oktober 2026

22:50
Card 20/20Datei: nowyouarestartingtoremember.htm (Card 20)Neuer Inhalt

Card 20: THE ANSWERS TO OUR FUTURE LIE WITHIN OUR PAST [nowyouarestartingtoremember.htm]

/covenant.html

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/deeper.html

  • [CARD 08/20] [/covenant.html] [THEY DO NOT FOLLOW THE RULES OF YOUR REALITY. UNCOVER THEIR SECRET WITH THE WORD THAT THEY FEAR]
  • [CARD 20/20] THE ANSWERS TO OUR FUTURE LIE WITHIN OUR PAST [nowyouarestartingtoremember.htm]
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/

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/register.html

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/submit-art.html

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Donnerstag, 22. Oktober 2026

20:00
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ASCII-Art und Symbole (14 Zeilen)
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/deeper.html

  • SIGNAL 17 IS NEAR
  • UPPER MANAGEMENT HARVEST PARTY OCTOBER 23RD, 2026 23:59 CEST
  • INVITE ONLY BASIS
  • die die die die die die die die die die
  • die
  • we are watching
  • we are watching
  • sacrifice your soul
  • we see you
  • we see you
  • you are next
ASCII-Art und Symbole (123 Zeilen, die ersten 80 gezeigt)
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/submit-art.html

ASCII-Art und Symbole (3 Zeilen)
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